PULSE

05 Streaks & Badges

Keep moving.
Make it count.

Ten minutes can keep the chain alive. Longer streaks unlock permanent badges that shape how you play.

Consistency becomes progress

Spend 2 Energy.
Validate the day.

A streak day requires exactly 2 Energy spent before the UTC day ends.

The Energy may be used in one run or across several runs, in any earning mode. Speed and distance do not decide the streak: only Energy actually spent during that UTC day counts.

One valid day 2 Energy = 10 minutes of play

For a player beginning with 2 daily Energy, maintaining the streak means using the full daily allowance.

01

UTC calendar

The streak uses the same daily boundary as Energy and the Daily Locker.

02

All runs count

Combine several runs if needed. Once 2 Energy is spent, the day is validated.

03

One day, one point

Spending more Energy never validates a second day in advance.

04

No grace day

If a UTC day ends below 2 Energy, the current streak breaks.

Seven lifetime milestones

Your longest streak unlocks the badge

The current streak can break. Your longest streak never decreases, and every badge already earned remains yours permanently.

15 daysStayer badge

Stayer

−15% repair cost

Applies whenever you repair a shoe.

30 daysPrehab badge

Prehab

−12% injury chance

Reduces injury risk in every earning mode.

180 daysPhysio badge

Physio

25% → 30% healing

Improves the daily chance that an injured shoe heals naturally.

365 daysGuardian badge

Guardian

−15% bad-event chance

Reduces the risk of a bad event in every earning mode.

540 daysAscended badge

Ascended

Effect to be revealed

Earned, displayed and equippable. Its future effect is not active yet.

730 daysLegend badge

Legend

Effect to be revealed

The two-year badge remains a visible permanent achievement.

Equip one at a time

Choose gain or protection

You may switch badges whenever you want. The equipped badge is locked when a run starts, so changing it during the session does not alter that run.

Guaranteed return

Harvester

+1% PACE

The only badge that improves every eligible Cadence result directly.

Lower running risk

Prehab

Reduces injury risk by 12%

Especially useful for players who run frequently or protect valuable shoes.

Faster recovery

Physio

30% healing chance

Useful when you prefer natural recovery instead of immediate treatment.

Protect the result

Guardian

Reduces bad-event risk by 15%

Reduces the likelihood of an event affecting the final run result.

Badge effects can combine with matching equipment.Prehab stacks with Strap or K-Tape. Guardian stacks with Ward. Badges provide a permanent advantage; items provide stronger protection.

One missed day. One second chance.

Restore a broken streak

A Streak Restore Card returns the streak you had before the break—but only when the gap is exactly one day and the card is used within 48 hours of the break.

If two or more days are missed, the streak cannot be restored. The new streak must begin again from Day 1, while all badges previously unlocked remain yours.

Streak Restore Card
1missed daywithin48h
  • One card is consumed
  • The previous streak value returns
  • The card never restores two missed days
Available from Daily Locker Day 18 ELITE, Day 30 FREE, and the PULSE Store.

The rule to remember

Current streak can fall.
Achievements cannot.

Your current streak measures what you are doing now. Your longest streak records the best chain you have ever completed and permanently controls badge unlocks.

Current streakCan reset

Breaks after a missed UTC day.

Longest streakNever falls

Continues to own every unlocked badge.

Active badgeOne only

Choose the effect that fits your next objective.