Consistency becomes progress
Spend 2 Energy.
Validate the day.
A streak day requires exactly 2 Energy spent before the UTC day ends.
The Energy may be used in one run or across several runs, in any earning mode. Speed and distance do not decide the streak: only Energy actually spent during that UTC day counts.
For a player beginning with 2 daily Energy, maintaining the streak means using the full daily allowance.
UTC calendar
The streak uses the same daily boundary as Energy and the Daily Locker.
All runs count
Combine several runs if needed. Once 2 Energy is spent, the day is validated.
One day, one point
Spending more Energy never validates a second day in advance.
No grace day
If a UTC day ends below 2 Energy, the current streak breaks.
Seven lifetime milestones
Your longest streak unlocks the badge
The current streak can break. Your longest streak never decreases, and every badge already earned remains yours permanently.

Stayer
−15% repair costApplies whenever you repair a shoe.

Prehab
−12% injury chanceReduces injury risk in every earning mode.

Harvester
+1% final PACEA reliable additive bonus in Cadence mode.

Physio
25% → 30% healingImproves the daily chance that an injured shoe heals naturally.

Guardian
−15% bad-event chanceReduces the risk of a bad event in every earning mode.

Ascended
Effect to be revealedEarned, displayed and equippable. Its future effect is not active yet.

Legend
Effect to be revealedThe two-year badge remains a visible permanent achievement.
Equip one at a time
Choose gain or protection
You may switch badges whenever you want. The equipped badge is locked when a run starts, so changing it during the session does not alter that run.
Harvester
+1% PACEThe only badge that improves every eligible Cadence result directly.
Prehab
Reduces injury risk by 12%Especially useful for players who run frequently or protect valuable shoes.
Physio
30% healing chanceUseful when you prefer natural recovery instead of immediate treatment.
Guardian
Reduces bad-event risk by 15%Reduces the likelihood of an event affecting the final run result.
One missed day. One second chance.
Restore a broken streak
A Streak Restore Card returns the streak you had before the break—but only when the gap is exactly one day and the card is used within 48 hours of the break.
If two or more days are missed, the streak cannot be restored. The new streak must begin again from Day 1, while all badges previously unlocked remain yours.
- One card is consumed
- The previous streak value returns
- The card never restores two missed days
The rule to remember
Current streak can fall.
Achievements cannot.
Your current streak measures what you are doing now. Your longest streak records the best chain you have ever completed and permanently controls badge unlocks.
Breaks after a missed UTC day.
Continues to own every unlocked badge.
Choose the effect that fits your next objective.