PULSE

06 Shoes

Your movement.
Your build.

Every shoe defines how you move, what you develop and how you prepare for the next run.

The player’s central asset

More than something you wear

Your shoe carries the characteristics that shape every PULSE session.

Its type determines the movement speed it supports. Its attributes drive performance. Its level opens new possibilities, while sockets let pods deepen a chosen build.

Four movement profiles

Choose your pace

A shoe performs within its own speed range. Type changes the way a player moves, but it does not change the shoe’s starting attribute distribution.

01PULSE Walker shoe

Walker

Steady movement
1–6km/h

Built for walking and accessible everyday movement.

Base multiplier×0.90
02PULSE Jogger shoe

Jogger

Active rhythm
4–10km/h

A flexible range for brisk walks and regular jogging.

Base multiplier×0.95
03PULSE Runner shoe

Runner

Performance
8–20km/h

Designed for sustained running and a consistent output.

Base multiplier×1.00
04PULSE Explorer shoe

Explorer

Versatility
1–20km/h

Accepts every speed, exchanging certainty for flexibility.

Drawn once per run×0.90–1.10

Why the right type matters

Inside the range, earn at full speed value

Every minute is compared with the selected shoe’s speed range. Moving outside that range still spends the full Energy and applies full wear, but reduces the minute’s contribution.

Practical choice: choose the shoe whose range matches the pace you can maintain—not simply the one with the highest multiplier.
Distance from rangeEarn factorJogger example
In range100%4–10 km/h
10% outside91%3.6 or 11 km/h
25% outside77.5%3 or 12.5 km/h
50% outside55%2 or 15 km/h
75% outside32.5%1 or 17.5 km/h
100%+ outside10%0 or 20 km/h
Above 25 km/h: the minute is treated as vehicle movement. No Energy is spent, no durability is lost and no reward is generated.
PULSE running shoe

Inside every shoe

Four attributes.
Different strategies.

Each attribute has an immutable base drawn when the shoe is created, plus points allocated by the player as the shoe levels up.

01 · Orange

Cadence

Strengthens PACE earning performance.

02 · Green

Fortune

Builds the score used to obtain Sport Bags.

03 · Blue

Merit

Prepares the shoe for future Merit systems.

04 · Magenta

Challenge

Prepares the shoe for future Challenge systems.

The base never changes. Allocated points and equipment build around it, making the original draw part of the shoe’s long-term identity.
A strong base has a second benefit. When a matching pod is installed, the attribute base amplifies its full contribution from 0% at the bottom of the rarity range up to +25% at the top. Without a pod, there is nothing to amplify.

Rarity defines potential

Five tiers in the system

Higher rarity expands starting attribute ranges, level limits and the number of points earned per level. New tiers open progressively as the game evolves.

Common PULSE shoe

Common

4 pts / levelLevel cap 30
Base attributes 1–10
Uncommon PULSE shoe

Uncommon

6 pts / levelLevel cap 35
Base attributes 12–21
Rare PULSE shoe

Rare

8 pts / levelLevel cap 40
Base attributes 23–35
Mythic PULSE shoe

Mythic

10 pts / levelLevel cap 45
Base attributes 37–55

Legendary

12 pts / levelLevel cap 50
Currently dormant
At launch, newly created shoes are Common.
RarityBase range / attributePoints per levelMaximum levelAttribute points after L30
Common1–10+430None
Uncommon12–21+635None
Rare23–35+840None
Mythic37–55+1045None
Legendary57–85+1250None
Important: points are awarded only up to level 30. Higher rarity shoes can continue leveling beyond 30, but those later levels increase the daily PACE cap rather than granting more attribute points.

Build over time

Leveling opens choices

A level does not directly multiply earnings. It grants attribute points, raises the daily PACE cap and unlocks access to sockets.

Up to level 30, growth means both more potential and more decisions. Beyond level 30, higher rarity shoes continue raising their daily cap but receive no additional attribute points.

Attribute points

Shape the build

Allocate points into Cadence, Fortune, Merit or Challenge. The distribution is a strategic choice made by the player.

  • Common4 / level
  • Uncommon6 / level
  • Rare8 / level
  • Mythic10 / level
Four sockets

Equip pods

Sockets unlock progressively, require a separate payment and accept only a matching pod type.

L1015 PACEL2020 PACEL2525 PACEL3030 PACE

Socket quality

The socket multiplies the pod

Two identical pods can perform differently depending on the quality of the socket that holds them. Socket quality is separate from socket type.

Common×1.0Uncommon×1.1Rare×1.2Mythic×1.3Legendary×1.5

Before choosing a shoe

Read the whole profile

No single number defines the best shoe. The strongest choice is the one that fits the player’s real pace and long-term strategy.

01

Match your speed

The type and its range determine whether each minute earns at full value.

02

Read the bases

Starting attributes are permanent and influence the shoe throughout its lifetime.

03

Plan the build

Rarity controls points per level; the player chooses where those points go.

04

Look ahead

Socket types, socket quality, maximum level and shoe side all affect future options.

Left meets right

Every shoe has a side

A shoe is created as either left or right. The side does not affect running performance; it becomes important when two compatible shoes are paired in the Forge.

This makes each shoe useful both as an active build and as a possible part of a future creation strategy.

LLeft shoe60% creation chance
RRight shoe40% creation chance