PULSE

04 Daily Locker

Show up.
Open more.

A visible 30-day calendar that rewards presence from your very first day—no run required.

Your daily rendezvous

A calendar, not a lottery

Every player sees the complete reward calendar from Day 1.

Each day has a FREE reward and an optional ELITE reward. Most contents are fixed and visible in advance, so you can plan around upcoming boosts, pods, Forge cards and resources. Only four reward slots are surprises.

Inside the game

See the month ahead

The Locker keeps the entire cycle in view: today’s rewards, upcoming items, claimed days and the optional ELITE track all live on one screen.

Today highlighted in orange FREE + ELITE shown together UTC reset always visible
PULSE Daily Locker showing the 30-day calendar, FREE rewards and ELITE rewards
Daily Locker — in-game screen

Simple daily rules

Open once. Come back tomorrow.

The Locker follows the UTC calendar. It rewards presence—not speed, distance or spending Energy.

01

Available immediately

Open the current day in Standard or Expert, before or after a run. No gameplay condition applies.

02

One day at a time

Each day can be claimed once. An opened reward can be viewed again but never credited twice.

03

Missed means missed

A missed day remains visible but is permanently closed. There is no catch-up mechanic.

04

Reset every 30 days

On Day 31, a new cycle starts at Day 1 and the ELITE track must be activated again.

Regular day1 FREE+ 1 ELITE
Days 7 · 14 · 21 · 281 FREE+ 2 ELITE
Day 302 FREE+ 3 ELITE

Cycle 1

Thirty days, visible from the start

The first cycle introduces every major Standard system and prepares the player for the Forge.

015 PACELevel-Up Boost ≤ Lv4
02Running T-shirt10 PACE
03Cadence Pod Lv1Repair Card 5
04Cereal Bar10 Cadence watts
05PacerLevel-Up Boost ≤ Lv10
06CapCadence Boost +5
073 PRIME2 PRIME · 5 tickets
08Fortune Pod Lv120 PACE
095 ticketsCadence Boost +10
10Bonus Pod Lv1Gel
11Energy RefillWeather Joker
12ScarfPacer
13Merit Pod Lv12 PRIME
14Gloves5 tickets · Golden Card
1520 PACE25 PACE
165 ticketsEnergy Refill
17RaincoatRepair Coupon −50%
18Cadence Boost +5Streak Restore Card
19Challenge Pod Lv1Forge Quota Card
20Store VoucherDurability Freeze
21SurpriseSurprise · 2 PRIME
22Forge Quota Card5 tickets
23Repair Coupon −50%Drink
24SurpriseDouble Box Chance
255 ticketsExplorer Chance
263 PRIMESurprise
2715 random-attribute watts15 random-attribute watts
28Explorer ChanceForge Quota · Sport Bag Key Lv1
29Golden CardDouble Box Chance
30Bandage · Streak RestoreCadence +5 · Explorer · 3 PRIME
FREE rewardELITE rewardSurprise slot

Optional second track

ELITE lasts for the current cycle

ELITE costs 50 PRIME and unlocks the second reward track until the 30-day cycle ends. It can be activated on any day.

If you activate it late, every ELITE reward attached to days you already claimed is granted immediately. Missed days remain missed.

One cycle50 PRIME
  • 9 PRIME returned through the track
  • 55 additional PACE
  • 25 watts and 15 tickets
  • 22 items and 2 surprises
ELITE expires when the next cycle begins.

What a complete cycle contains

Know what you are building toward

FREE builds the foundation. ELITE adds volume and choice without replacing the FREE track.

PACE25FREE+55 ELITE
PRIME6FREE+9 ELITE
Tickets15FREE+15 ELITE
Watts15FREE+25 ELITE
Lv1 Pods5FREEAll four attributes + Bonus
Surprises2FREE+2 ELITE

Four hidden rewards

A surprise changes the item—not its value

Surprises are drawn once and then locked. Reopening the day never redraws the reward.

Run boost53%
Repair Card 521%
20 watts13%
10 tickets10%
Forge card2–3%
APEX piece1% ELITE only
Personal rewards

Nothing from the Locker can be sold

The Daily Locker rewards your own attendance. Its PACE, PRIME, items, pods and surprises stay with your account and never enter the Marketplace.

It never gives shoes, Sport Bags, higher-level bag keys, Protection Skins or Energy Cards +2 / +5.