PULSE

23 Ownership & Marketplace

Own the journey.
Trade the progress.

Build assets through play, understand their complete state and decide when they remain part of your strategy—or become part of another player’s.

23

Player-owned progression

Your assets carry their history

A PULSE asset is more than its name or image. Its level, condition, progress and active state determine how it performs—and what the next owner receives.

The Player Marketplace makes that value visible. Eligible Shoes, Pods, Items and Shoe Boxes can be listed by their owners and purchased by other players in SOL.

What can move between players

Four market categories

Only market-eligible assets can be transferred. Anything earned or purchased with an account-bound rule remains attached to that account.

01 · ShoesA developed identity

Type, rarity, level, attributes, Forge history and condition all stay with the Shoe.

02 · PodsThe exact instance

Level, Watts gauge, production value and pity progress travel together. Nothing resets.

03 · ItemsEligible discoveries

Tradable Items obtained from Sport Bags may enter the Market. Store-only Items remain account-bound.

04 · Shoe BoxesUnopened possibility

Eligible Shoe Boxes may be traded unopened. A Starter Pack Shoe Box can never be listed.

PULSE Player Marketplace showing Shoes and the Pods filter

A readable market

Compare the asset—not only the price

Market filters help players narrow listings by category, type and state. Each card exposes the information that matters before a decision is made.

IdentityType · rarity · level
ProgressLevel · gauge · condition
StateFresh · charged · pity · calibrated
PriceListed in SOL

Minimum listing price: 0.01 SOL

State follows ownership

What you see is what transfers

Buying a developed asset does not create a clean copy. The exact listed instance changes hands, including the progress already built into it.

ShoeLevel, attributes, condition and Forge history remain intact.
PodWatts, pity, production value and calibration state remain intact.
ItemThe selected item and listed quantity move to the buyer.
Shoe BoxThe unopened eligible box moves as a complete asset.

Before a listing

The asset must be ready to leave

Listing rules protect the current state of the game. An asset cannot be sold while another system is still using or changing it.

ShoeUnequipped and available

Fully repaired, not injured, not leveling, no Pod inserted and no active Forge or Starter Pack lock.

PodRemoval complete

The Pod must be out of every Shoe and its removal cooldown must have ended.

ItemMarket-eligible stock

The Item must come from an eligible source and the listed quantity must be available.

Shoe BoxEligible and unopened

The box must not belong to a Starter Pack and must remain unopened.

The Free-to-Play Sandal begins soulbound.Before release, it cannot be sold or transferred. Once released for 400 PACE, it becomes a regular Shoe and may be listed under the same eligibility rules as any other Shoe.

While listed

Market assets are frozen

A listed asset remains visible to its owner, but cannot be changed until the listing is cancelled or completed. This guarantees that the buyer receives the state shown on the Market.

No equippingNo levelingNo repairNo ForgeNo Pod changesNo opening

Read the state before the price

Marketplace states at a glance

FreshReady to develop

A Pod with no Watts invested and no training history.

ChargedProgress already stored

A Pod carrying Watts toward its next training level.

PityAttempts carry forward

Previous unsuccessful Training attempts improve the next success chance.

CalibratedProduction value revealed

The Pod’s definitive production value has been established.

ListedTemporarily frozen

The asset cannot be used or modified while its Market listing is active.

CooldownNot ready to list

A recently removed Pod must complete its waiting period first.

Account-boundOwned but not tradable

The asset remains attached to the account that received or purchased it.

Market-eligibleTransferable inside PULSE

The exact asset instance may move between players through the Marketplace.

From listing to settlement

One clear exchange

01List

The seller selects an eligible asset and sets its SOL price.

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02Discover

Buyers compare listings, states and prices through the Market.

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03Purchase

The selected asset moves to the buyer as one complete transaction.

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04Settle

The seller receives the sale price minus the Marketplace fee.

Example sale1.00 SOL

Marketplace fee · 10%

0.10 SOL

Seller receives

0.90 SOL

A 10% seller fee

Every completed sale supports PULSE

The Marketplace deducts a 10% fee from the seller when a purchase is completed. The buyer pays the displayed listing price; no fee is taken for creating or cancelling a listing.

Part of every Market fee is set aside for a future layer of the PULSE ecosystem. Its purpose will become clearer beyond the gates of Merit.

PULSE Marketplace package

Two different counters

Store access is not Market ownership

PULSE StoreOfficial utility

Cards and selected Items are purchased with PRIME and remain bound to the player’s account.

Player MarketPlayer-to-player exchange

Eligible owned assets are listed by players, purchased by players and settled in SOL.

Keep · develop · trade

Ownership creates another decision

The strongest asset is not automatically the one to sell, and the cheapest listing is not automatically the best buy. Condition, progress, compatibility and future plans all shape its real value to a player.

Build with itPrepare itPreserve itPass it on