Choose once
Two paths into the same game
PULSE offers a genuine free entry and a direct route for players who want to begin with their own shoe.
Your path is selected during onboarding and cannot be changed later. Both routes lead into the same progression systems, but they begin with different rules and responsibilities.

Free-to-Play
Begin with a sandal
Choose a Walker, Jogger or Runner sandal and start moving without making a purchase.
- RarityCommon
- Level0
- Base attributes5 / 5 / 5 / 5
- StatusLoaned until released

Your own shoe
Enter through the Store or Marketplace
This route begins with an empty inventory. Choose how you want to acquire your first playable shoe.
First steps
From onboarding to your first run
PULSE introduces only what matters at the moment it becomes useful. The Coach guides the player through each first action.
Create your identity
Choose your name and player profile.
Select your path
Free-to-Play or your own shoe.
Prepare your shoe
Select a sandal, open a pack or visit the Marketplace.
Start moving
Use Energy and begin building progress.
The Free-to-Play rule
Earn the right to release your sandal
The sandal is loaned, not gifted.
While the player owns no regular shoe, the PACE balance is capped at 400—the exact amount required to release the sandal.
Once released, the sandal becomes a regular shoe. Until then, it cannot be sold, burned or used in the Forge.
The balance cap and the release price are identical by design.
The Starter Pack
Three Common shoeboxes. One first collection.
The pack can be purchased once per account. It contains three closed Common shoeboxes: one numbered Genesis of the chosen type and two additional type draws.
The foot composition always includes at least one left and one right shoe, preserving a future path to the Forge.
Shoes from the Starter Pack become sellable after the account has spent 100 additional Energy in completed runs.