Fortune becomes inventory
The Bag is earned at the finish
When a Fortune run reaches a score threshold, a Sport Bag of that exact level is generated and placed directly into one of four slots.
The level is deterministic. Its contents are not chosen until the Bag is opened.
Run
Build enough PULSE Charge to reach a Bag threshold.
Store
The earned Bag immediately occupies one of four Expert slots.
Wait or pay
Its PACE opening price falls as the timer runs.
Reveal
Opening generates Watts and may reveal additional rewards.
A free slot is required. Expert players have four Sport Bag slots. At least one must be available before starting a Fortune run.
One system · ten levels
Higher Bags raise every dimension
Higher levels take longer to unlock and cost more to open early, but their Watt value and bonus opportunities grow dramatically.
Lv1First rewards
Lv5Mid-game value
Lv10Endgame potentialTime versus PACE
The price falls every moment
The timer starts as soon as the Bag is generated. Waiting until it ends reaches the minimum price — never zero.
| Level | Wait | Open now | Halfway | After timer | Average Watts |
|---|---|---|---|---|---|
| 1 | 2 days | 37 | 21 | 5 | 4 |
| 2 | 3 days | 75 | 41 | 7 | 8 |
| 3 | 4 days | 150 | 80 | 9 | 12 |
| 4 | 6 days | 300 | 158 | 16 | 24 |
| 5 | 8 days | 600 | 313 | 25 | 64 |
| 6 | 10 days | 1,200 | 620 | 40 | 170 |
| 7 | 12 days | 1,800 | 938 | 75 | 520 |
| 8 | 14 days | 2,700 | 1,418 | 135 | 1,400 |
| 9 | 16 days | 4,000 | 2,088 | 175 | 2,900 |
| 10 | 18 days | 6,000 | 3,113 | 225 | 4,800 |
Opening prices are paid in PACE. “Open now” is the maximum price immediately after generation; “After timer” is the permanent minimum.
The only instant free opening
A Key must match exactly
A Sport Bag Key opens one Bag immediately without PACE and ignores the timer. Its level must be identical to the Bag level.



The guaranteed value
Watts are the core reward
Every Bag contains Watts. The average value rises with the level and is distributed across the five Pod families.
Beyond Watts
Every bonus slot is a new chance
Item rolls are independent. A Bag can reveal nothing extra, one reward, or several rewards — including duplicates.
| Level | Bonus slots | At least one item | Lv3 Pod seed | Lv4 Pod seed |
|---|---|---|---|---|
| 1 | 1 | 9% | 0.10% | 0.02% |
| 2 | 1 | 21% | 0.15% | 0.03% |
| 3 | 2 | 44% | 0.25% | 0.05% |
| 4 | 3 | 60% | 0.40% | 0.08% |
| 5 | 4 | 84% | 1.50% | 0.20% |
| 6 | 5 | 90% | 1.50% | 0.30% |
| 7 | 6 | 94% | 1.00% | 1.00% |
| 8 | 7 | 97% | 0.80% | 1.00% |
| 9 | 8 | 98% | 0.60% | 1.50% |
| 10 | 9 | 99% | 0.50% | 1.50% |

Bad Event Protection
Cancels one Bad Event after it fires, then is consumed.

Rare Protection Skin
Helps protect a Shoe from rarity wear.
The real decision
Space, time or PACE
Preserve PACE, but keep a slot occupied for longer.
Pay more PACE to make room for the next Fortune run.
Best value on a fresh Bag with a high opening price.