Develop your build
Your shoe grows.
Your choices remain.
Shoe progression consumes PACE and time.
Each level can unlock attributes, socket access and a higher Daily PACE Cap. The player chooses which shoe deserves the investment and where every new attribute point will go.
What a level provides
Levels create capacity
A shoe’s level never multiplies earnings directly. It gives the player more tools and increases how much base PACE the account can earn each day.
Attribute points
Each level up to level 30 grants points according to rarity. The player decides where to allocate them.
Socket access
Levels 10, 20, 25 and 30 make the four pod sockets available for separate opening.
Higher Daily Cap
Every level raises the shoe’s PACE capacity, including levels beyond 30.
Rarity sets the ceiling
Different paths to completion
Higher rarity grants more points per level and a higher maximum level, but also increases the total PACE and time required.
| Rarity | Max level | Points / level to L30 | Cap at maximum | Full PACE cost | Total time |
|---|---|---|---|---|---|
| Common | 30 | 4 | 250 | 700 | 19 days |
| Uncommon | 35 | 6 | 325 | 1,623 | 26 days |
| Rare | 40 | 8 | 410 | 2,835 | 34 days |
| Mythic | 45 | 10 | 530 | 4,542 | 43 days |
| Legendary | 50 | 12 | Not calibrated | Not calibrated | 53 days |
Price to reach each level
Milestones are deliberate tolls
The cost normally follows the target level and rarity. Levels 10, 20 and 30 have a special milestone price, then the price falls back on the following level.
| Target level | Common | Uncommon | Rare | Mythic |
|---|---|---|---|---|
| 1 | 1 | 2 | 3 | 4 |
| 2 | 2 | 3 | 4 | 5 |
| 5 | 5 | 6 | 8 | 10 |
| 10 | 35 | 44 | 53 | 70 |
| 15 | 15 | 19 | 23 | 30 |
| 20 | 80 | 100 | 120 | 160 |
| 25 | 25 | 31 | 38 | 50 |
| 30 | 180 | 225 | 270 | 360 |
| 31 | — | 140 | 155 | 171 |
| 35 | — | 158 | 175 | 193 |
| 40 | — | — | 200 | 220 |
| 45 | — | — | — | 248 |
Values are PACE paid to reach the target level. Legendary remains dormant and is not shown because its endgame progression is not calibrated.
PACE starts it. Time completes it.
The target level equals the wait
Reaching level 12 takes 12 hours. Reaching level 30 takes 30 hours. The timer follows real-world time and continues while the application is closed.
Optional shortcuts
Wait less
Acceleration changes time, not the level’s benefits. The normal level price is always paid first.
Finish immediately
The boost costs ×6 of the level price at the start and decreases to ×1 at the natural finish time.
Immediate total cost: normal price + boost = ×7.Finish immediately
The card replaces the boost payment, so no additional PACE is charged.
Plan before you spend
Progression is a strategy
PACE committed to one shoe is PACE unavailable for repairs, equipment or the Forge. The best upgrade is the one that supports the player’s current objective.
Choose the shoe
Only one can level at a time, and it becomes temporarily locked.
Check the milestone
Levels 10, 20 and 30 cost more because they mark major progression gates.
Allocate carefully
Attribute points cannot be removed or redistributed later.
Know the return
Beyond level 30, the investment buys Daily Cap only—not more attributes.