PULSE

10 Progression

Build the shoe.
Advance the runner.

PACE develops your shoe through levels, attributes, sockets and a higher Daily Cap. Every upgrade is a long-term choice.

Develop your build

Your shoe grows.
Your choices remain.

Shoe progression consumes PACE and time.

Each level can unlock attributes, socket access and a higher Daily PACE Cap. The player chooses which shoe deserves the investment and where every new attribute point will go.

What a level provides

Levels create capacity

A shoe’s level never multiplies earnings directly. It gives the player more tools and increases how much base PACE the account can earn each day.

01

Attribute points

Each level up to level 30 grants points according to rarity. The player decides where to allocate them.

02

Socket access

Levels 10, 20, 25 and 30 make the four pod sockets available for separate opening.

03

Higher Daily Cap

Every level raises the shoe’s PACE capacity, including levels beyond 30.

Allocated points are permanent. There is no free or paid reset. Every attribute decision becomes part of the shoe’s identity.

Rarity sets the ceiling

Different paths to completion

Higher rarity grants more points per level and a higher maximum level, but also increases the total PACE and time required.

RarityMax levelPoints / level to L30Cap at maximumFull PACE costTotal time
Common30425070019 days
Uncommon3563251,62326 days
Rare4084102,83534 days
Mythic45105304,54243 days
Legendary5012Not calibratedNot calibrated53 days
After level 30No more attribute points are awarded. Additional levels only increase the Daily PACE Cap.

Price to reach each level

Milestones are deliberate tolls

The cost normally follows the target level and rarity. Levels 10, 20 and 30 have a special milestone price, then the price falls back on the following level.

Target levelCommonUncommonRareMythic
11234
22345
556810
1035445370
1515192330
2080100120160
2525313850
30180225270360
31—140155171
35—158175193
40——200220
45———248

Values are PACE paid to reach the target level. Legendary remains dormant and is not shown because its endgame progression is not calibrated.

PACE starts it. Time completes it.

The target level equals the wait

Reaching level 12 takes 12 hours. Reaching level 30 takes 30 hours. The timer follows real-world time and continues while the application is closed.

Only one shoe can level at a time.While leveling, that shoe cannot be sold, recycled, lent or used as a Forge parent. It may still level while injured.
Example · Rare L29 → L30
PACE cost270
Waiting time30h
Attribute points+8
New Daily Cap350

Optional shortcuts

Wait less

Acceleration changes time, not the level’s benefits. The normal level price is always paid first.

PACE boost

Finish immediately

The boost costs ×6 of the level price at the start and decreases to ×1 at the natural finish time.

Immediate total cost: normal price + boost = ×7.
Acceleration card

Finish immediately

The card replaces the boost payment, so no additional PACE is charged.

Plan before you spend

Progression is a strategy

PACE committed to one shoe is PACE unavailable for repairs, equipment or the Forge. The best upgrade is the one that supports the player’s current objective.

01

Choose the shoe

Only one can level at a time, and it becomes temporarily locked.

02

Check the milestone

Levels 10, 20 and 30 cost more because they mark major progression gates.

03

Allocate carefully

Attribute points cannot be removed or redistributed later.

04

Know the return

Beyond level 30, the investment buys Daily Cap only—not more attributes.