The cost of using a shoe
Performance needs maintenance
Durability is a Standard World mechanic applied to Cadence runs.
Every counted minute lowers the active shoe’s condition. As durability falls, PACE earnings fall with it. Repairing uses PACE and becomes more expensive as the shoe levels up.
A universal wear rate
Every minute leaves a mark
Type, rarity and level do not change the rate. Every shoe loses durability at exactly the same speed.
Durability never drops below zero and never rises above 100.
The earning curve
Repair before 50
The first half declines gradually. Crossing below 50 creates a deliberate sharp drop, giving the player a clear maintenance threshold.
Manageable decline
The shoe still earns, but every missing point reduces the result.
Severe penalty
PACE falls much faster. Repairing becomes strategically urgent.
Emergency floor
Earnings remain at only 4% until the shoe can no longer run.
The durability factor affects PACE only. It does not affect Fortune scoring and must not be confused with rarity-based Shoe Wear.
Why Expert earns more
Free Energy or stronger returns
The World coefficient compensates for the way Energy is funded. It belongs to the PACE formula—not to durability itself.
Energy recovers for free
The player receives automatic Energy, but the active shoe loses durability and must be maintained with PACE.
Energy is player-funded
Fuel is no longer free. The player fills the Energy Vault by permanently recycling shoes, while the daily spend limit reopens across the same four UTC slots; eligible PACE earnings therefore receive the higher coefficient.
The Expert coefficient is about 32% higher than the Standard coefficient. The complete earning formula remains in Chapter 09 — Running & Earning PACE.
Repair on your terms
Choose how much to restore
In Standard, the player chooses the number of points to repair. The normal journey is designed around Common shoes, so the player mainly needs to follow the level rate shown here.
A player who brings a higher-rarity shoe into Standard—for example through a direct Marketplace purchase—can still use it there. Its repair receives the rarity multiplier defined by the game, but this is not the normal Standard progression path.
A practical decision
Is the repair worth it?
A level 22 Common at 60 durability, with the Repair badge equipped.
Durability factor at 60.
From 60 back to 100.
PACE after the 15% badge reduction.
Back to full earning condition.
Protection and savings
Three tools. Three different jobs.
These items change wear or repair, but none replaces the need to understand the shoe’s condition.
Standard · one runDurability Shield
Prevents all durability loss for the complete run. It does not slow wear—it cancels it.
Standard onlyRepair Card +5
Restores five durability points for free. The game warns the player if some of the value would be wasted.
Standard & ExpertRepair Coupon −50%
Halves the PACE cost of the repair. It may combine with the equipped Repair badge.
The reductions multiply: the final price becomes 42.5% of the normal repair cost.
Before entering Expert
Expert stops wear.
It does not erase debt.
Moving to Expert never repairs an already damaged shoe. Any shoe below 100 remains unusable until it is restored completely.
In Expert, partial repair is disabled: the player pays once, restores the shoe to 100 and closes durability permanently for that shoe.
Forge requires 100 durability
Both parent shoes must be fully repaired before a Forge—whether the player is still in Standard or has already entered Expert.