Performance you can develop
One Pod. One identity.
Every Pod is a unique item with its own type, level, charge, upgrade history and production value.
Pods never merge together. Each one is trained individually. Attribute Pods enter matching Shoe sockets; the Bonus Pod uses the account's dedicated Bonus Slot.
Four attribute channels
Match the Pod to the socket
The type is permanent. Cadence and Fortune are active; Merit and Challenge can already be prepared for their future game modes.
ActiveCadence
Strengthens the Cadence attribute and supports PACE performance.
ActiveFortune
Strengthens Fortune and contributes to Sport Bag scoring.
Future channelMerit
Train it now. In the Merit World, every point may open the door to something bigger.
Future channelChallenge
Can be developed in advance for future competitive play.

The fifth Pod type
One Bonus Slot. Every run.
An experimental Pod developed by the Pulse Performance Lab.
Originally, Pulse engineers were working on a simple recovery Pod. But after extensive field testing, they developed something far more advanced: a module capable of capturing the energy generated during physical activity, stabilizing it, and intelligently redistributing it throughout the entire Shoe.
The result: a universal system compatible with every training style and every game mode.
The Bonus Pod never enters a Shoe socket. It lives in the account's dedicated Bonus Slot and increases the final result of Cadence and Fortune runs, in Standard and Expert.

What makes it special
One module. The whole Shoe.
- It doesn’t boost just one attribute.
- It optimizes the entire Shoe.
- It is rarer than standard Pods.
- It can be upgraded like a premium performance component.
Only one Bonus Pod can be active on the account.
The percentage applies to every Shoe and can carry the final result beyond the PACE cap.
The bonus used for the run is fixed when that run begins.
Level 9 is the permanent ceiling and has no further charge step.
| Bonus Pod level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Level bonus | 0% | 1% | 2% | 3% | 5% | 7% | 10% | 13% | 16% |
| At full gauge | 0.5% | 1.5% | 2.5% | 4% | 6% | 8.5% | 11.5% | 14.5% | 16% |
Typed training resources
Watts fill the next level
Watts come from rewards such as Sport Bags and the Daily Locker. Each type has its own Watts: they cannot be converted or exchanged between attributes.
Deposit as much or as little as you want. PACE is charged in exact proportion to the part of the gauge filled, so splitting a deposit never changes its total cost.
Cadence Watts
Fortune Watts
Bonus WattsEvery Watt already matters
Charge provides a live benefit
An installed Pod does not need to level up before its training becomes useful.
The Pod provides its permanent level value.
Each Watt adds part of the path toward the next level.
Useful while waiting, but upgrading is always twice as valuable.
No further Watts can be deposited because no higher level exists.
The eight training steps
From Level 1 to Level 9
The gauge, full-charge PACE price and first-attempt chance belong to the level being left.
| Step | Gauge | PACE | First attempt | PRIME |
|---|---|---|---|---|
| 1 → 2 | 15 W | 20 | 90% | — |
| 2 → 3 | 60 W | 60 | 80% | — |
| 3 → 4 | 400 W | 200 | 70% | — |
| 4 → 5 | 4,000 W | 14,800 | 60% | Required |
| 5 → 6 | 11,000 W | 17,500 | 50% | Required |
| 6 → 7 | 46,000 W | 26,500 | 40% | Required |
| 7 → 8 | 68,500 W | 28,000 | 35% | Required |
| 8 → 9 | 90,000 W | 32,500 | 30% | Required |
Failure has a limit
The fourth attempt always succeeds
A failed attempt never destroys the Pod. Its level remains unchanged, its gauge falls to 90%, and the next attempt becomes more likely.
| Step | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|
| 1 → 2 | 90% | 93% | 97% | 100% |
| 2 → 3 | 80% | 87% | 93% | 100% |
| 3 → 4 | 70% | 80% | 90% | 100% |
| 4 → 5 | 60% | 73% | 87% | 100% |
| 5 → 6 | 50% | 67% | 83% | 100% |
| 6 → 7 | 40% | 60% | 80% | 100% |
| 7 → 8 | 35% | 57% | 78% | 100% |
| 8 → 9 | 30% | 53% | 77% | 100% |
What a level contributes
Level, base and socket all matter
The fixed value and the percentage of the shoe’s original attribute are added together, then multiplied by socket quality.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Fixed | 4 | 10 | 31 | 93 | 187 | 462 | 924 | 1,849 | 4,578 |
| Base share | 3% | 12% | 49% | 169% | 613% | 1,778% | 5,244% | 14,933% | 40,711% |
A Pod carries its history
Production value — V
At birth, a Pod receives the nominal production value of its level. From then on, every PACE deposited into its gauge—including refills after failures—increases its personal V.
PRIME never enters V, and V never decreases. Two Level 8 Pods may therefore have different production values because their training histories differ.
| Birth level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Nominal PACE | 10 | 30 | 90 | 290 | 15,090 | 32,590 | 59,090 | 87,090 | 119,590 |
Install, remove, trade
The complete instance always travels
Its level, gauge, failed-attempt count and V are never reset.
Insert instantly
A matching available socket accepts the Pod without delay.
Use its effect
Its level and live charge contribute while it remains installed.
Remove
The exact Pod returns to inventory and enters a 48-hour cooldown.
Move or sell later
During cooldown it cannot be installed elsewhere or listed for sale.

Transparent before purchase
Buy the history, not only the level
Marketplace listings expose the information that shapes a Pod’s real value: type, level, current charge and training state.
The buyer receives the exact instance shown. Its gauge, pity progress and production value V continue unchanged after the sale.