PULSE

13 Forge

Two parents.
One new future.

Pair one Left shoe with one Right shoe to produce a new shoebox. The parents remain yours—but every Forge costs resources, capacity and time.

Create the next generation

Forge opens at 25 km

Reaching Step 1 — Apprentice unlocks the player’s right to Forge.

Two eligible shoes produce a closed shoebox. The parents are never destroyed: they keep their level, attributes, sockets and pods, while each uses one lifetime Forge and enters a 48-hour recovery period.

The required pair

Left meets Right

The parents must be two different shoes with opposite feet. `L` means Left; `R` means Right.

Parent A · LCommon PULSE Left shoeLeft shoe
+
Parent B · RCommon PULSE Right shoeRight shoe
=
New outputClosed Common PULSE shoeboxClosed shoebox

Before the Forge button activates

Both parents must be ready

Every failed condition is shown beside the shoe. Candidates remain visible; the game explains why they cannot be selected.

01

Level 10+

Each parent must have reached at least level 10.

02

100 durability

Both shoes must be fully repaired, even in Expert.

03

Opposite feet

One Left and one Right shoe, never the same shoe twice.

04

Available

Not injured, leveling, listed for sale, soulbound or currently resting.

05

Forge remaining

Each shoe must still have at least one lifetime Forge available.

06

No active run

The complete action takes place while the player is stopped.

Inserted pods may stay in place.They do not block the Forge and remain attached to their parent afterward.

The Standard journey

Calculate each parent separately

The Forge price is the sum of both parents. Read each shoe’s own completed Forge count, find its price, then add the two values.

Parent’s 1st Forge200PACE per shoe
Parent’s 2nd Forge200PACE per shoe
Parent’s 3rd Forge300PACE per shoe
Parent’s 4th Forge400PACE per shoe
Parent’s 5th Forge500PACE per shoe
ExampleParent A · 2 completed Forges = 300 PACE+Parent B · 1 completed Forge = 200 PACE=500 PACE total
PACE400

First Common-pair Forge

PRIME0

Commons never require PRIME

Forge quotas2

One quota per Common parent

Recovery48h

Applied independently to each parent

A mixed pair simply adds the current individual price and quota requirement of each parent. Every shoe has five lifetime Forges.

Rarities open progressively. Common is the only active shoe rarity today. The complete Forge economy is shown here so future tiers remain transparent before their release; Legendary shoes remain dormant.

PACE cost per parent

Parent rarity1st2nd3rd4th5th
Common200200300400500
Uncommon8008001,2001,6002,000
Rare1,8001,8002,7003,6004,500
Mythic4,0004,0006,0008,00010,000

Read each parent separately, then add both amounts. The first Common pair therefore costs 200 + 200 = 400 PACE.

PRIME cost per parent

Parent rarity1st2nd3rd4th5th
Common00000
Uncommon00120180270
Rare00180270405
Mythic00240360540

Common parents never require PRIME.

Forge quotas per parent

Parent rarityQuotasEnergy equivalent
Common115
Uncommon690
Rare18270
Mythic45675

Two parents of the same rarity cost 2, 12, 36 or 90 quotas. For a mixed pair, add the two parent values.

Forge capacity earned by playing

15 Energy creates one quota

Every completed run adds its paid Energy to a permanent account counter. Each complete block of 15 awards one Forge quota; the remainder carries forward.

There is no daily reset, no expiration and no storage limit. A quota waits until the player chooses to use it.

PULSE Forge Quota
Common pair2 quotasEquivalent to 30 Energy paid
Energy carried forward+Energy from completed runs→1 quota every 15

Parents are preserved—not unlimited

Five lifetime Forges per shoe

The Forge changes only two parent values: one Forge is consumed and a 48-hour recovery begins.

Kept intactLevel & attributes

No development is removed.

Kept intactPods & sockets

The shoe keeps its full setup.

ChangedForge count −1

One lifetime use is consumed.

Changed48h recovery

Only those two parents rest.

Forge Restore can return one completed Forge to an eligible Genesis or APEX Common shoe.It does not remove the need to meet every other Forge condition.

What is decided—and when

The box keeps the suspense

The Forge determines only the shoebox rarity. The shoe inside is not fully generated until the box is opened.

At Forge

Shoebox rarity

Based on the rarity pairing of the two parents.

Stored in the box

Parent heritage

Parent identity, types and sockets remain available for the opening draw.

At opening

New shoe details

Rarity, type, foot and socket inheritance are revealed.

Common × Common100% Common shoebox
Opening that box97% Common · 3% Uncommon

While only Common is active, any higher result is reduced to the highest open rarity. It is not stored for later.

Rarities will be released progressively.The tables retain every defined tier, while Legendary shoes remain dormant. Until a rarity is active, a higher draw is reduced to the highest active rarity.

Shoebox rarity from the parent pair

Parent pairCommonUncommonRareMythicLegendary
Common × Common100%————
Common × Uncommon50%50%———
Common × Rare33%34%33%——
Common × Mythic25%25%25%25%—
Common × Legendary20%20%20%20%20%
Uncommon × Uncommon—99%1%——
Uncommon × Rare—50%50%——
Uncommon × Mythic—33%34%33%—
Uncommon × Legendary—25%25%25%25%
Rare × Rare——99%1%—
Rare × Mythic——50%50%—
Rare × Legendary——33%34%33%
Mythic × Mythic———99%1%
Mythic × Legendary———50%50%
Legendary × Legendary————100%

Shoe rarity when a box opens

BoxCommonUncommonRareMythicLegendary
Common97%3%———
Uncommon20%78%2%——
Rare—27%71%2%—
Mythic——30%68%2%
Legendary———35%65%

Socket quality by shoe rarity

New shoeCommonUncommonRareMythicLegendary
Common90%10%———
Uncommon30%60%10%——
Rare10%30%50%10%—
Mythic10%10%30%40%10%
Legendary—10%20%30%40%

Socket quality follows the new shoe’s rarity. Each of the four socket qualities is drawn independently.

Shoe type from the parent types

Parent typesWalkerJoggerRunnerExplorer
Walker × Walker87%5%5%3%
Walker × Jogger46%46%5%3%
Walker × Runner46%5%46%3%
Walker × Explorer82%5%5%8%
Jogger × Jogger5%87%5%3%
Jogger × Runner5%46%46%3%
Jogger × Explorer5%82%5%8%
Runner × Runner5%5%87%3%
Runner × Explorer5%5%82%8%
Explorer × Explorer25%25%25%25%

An armed Explorer Chance doubles the Explorer probability: 3% → 6%, 8% → 16%, and 25% → 50%. The other three outcomes shrink proportionally so the row always remains 100%.

Socket type from the pair drawn from the parents

Pair drawnType drawn from AType drawn from BRemaining types
Same type on both parents73%—9% each × 3
Two different types42%42%8% each × 2

For each of the child’s four sockets, one socket is selected from each parent and the pair reads this table. The four draws are independent. The percentages total 100%: 73% + (3 × 9%) when the pair matches, and 42% + 42% + (2 × 8%) when the pair differs. A shoe without parents draws every socket type uniformly at 25%.

PULSE Double Shoebox Chance card

A possible second result

Double Box chance grows with experience

The more Forges the two parents have already completed, the higher the chance of receiving a second shoebox. A Double Box card doubles that chance for the selected Forge.

0 combined Forges1.2%2.4% with card
4 combined3.0%6.0% with card
6 combined5.2%10.5% with card
8 combined8.4%16.8% with card

The second box draws its rarity independently. The card is consumed only if the Forge actually starts.