PULSE

08 Energy

Your time.
Your fuel.

Energy determines how long your movement can create progress each day. Build your capacity, choose what to keep and prepare for a different system in Expert.

The fuel behind every run

Energy sets the time.
Not the reward.

Every complete minute of eligible movement uses 0.2 Energy.

That makes one Energy equal to five minutes of play. Your shoe, speed and run conditions determine what those minutes produce; Energy determines how many of them can count.

1Energy
=
5minutes
=
0.2per minute
When the daily limit is reached

Your run may continue. Counting does not.

PULSE keeps showing your movement, but no more Energy is spent and no additional rewards or progression distance are recorded.

One daily capacity

Two Worlds. Two ways to refuel.

Standard and Expert share the same daily capacity and the same four refill slots. What changes is where the fuel comes from.

Standard

Automatic gauge

Refills by itself

The gauge recovers one quarter of your capacity at four fixed UTC times. It can never hold more than your daily capacity.

  • 00:00 UTC
  • 06:00 UTC
  • 12:00 UTC
  • 18:00 UTC
Expert

Energy Vault

Filled by recycling shoes

The Vault has no storage limit. Your daily capacity still controls how much can be spent, and that spend limit refills by one quarter at each of the four UTC slots — exactly like the Standard gauge.

90 Energy creditsfor each Common-equivalent recycled
Important: entering Expert grants 90 Energy credits once, so the player can begin before recycling a first shoe. After that, the only fuel is what you recycle.

Build your daily capacity

Keep some. Recycle the rest.

Your capacity is the sum of two independent progressions. Neither path can reach the maximum alone.

Inventory contributionUp to 12 Energy

There is no 15-shoe ownership limit. Shoes can remain in the inventory after this Energy contribution is reached.

+
Recycling history0 → 20

Permanently recycle shoes to unlock long-term capacity.

=
Maximum capacity32

Up to 160 counted minutes per day.

The efficient routeBuild the inventory contribution to 12 Energy. Decide what to keep or recycle after that.

Once your shoe score reaches 15, additional shoes remain yours and may stay in the inventory, but they no longer increase daily capacity.

Inventory contribution

A shoe counts by rarity

Shoes build your shoe score. The total crosses simple capacity steps; soulbound Free-to-Play sandals provide no points. These thresholds measure your shoe score and Energy contribution—not the number of shoes you may own.

Common1point
Uncommon2points
Rare3points
Mythic4points
0 points0
1–22
3–44
5–66
7–98
10–1410
15+12

The large number is the daily capacity contributed by inventory. The 15+ row means a shoe score of 15 or more—not a maximum of 15 shoes. A Free-to-Play account with only a soulbound sandal still receives a base capacity of 2 Energy—10 minutes per day.

Recycling contribution

Destruction creates permanent progress

Recycling destroys the shoe forever. It fills the Expert Vault immediately and advances a lifetime counter that never decreases.

RarityCommon1 equivalent90 credits
RarityUncommon3 equivalents270 credits
RarityRare8 equivalents720 credits
RarityMythic20 equivalents1,800 credits
First ten capacity points+1 every 7 equivalents
Later progressionThe curve becomes steeper
Final +20 threshold551 equivalents total

A shoe cannot be recycled if it is soulbound, is the player’s last shoe, carries a pod, is outside Expert or while a run is active.

What capacity means

Your daily play time

Each slot returns one quarter of the player’s own capacity, in both Worlds: a full gauge, or a full spend limit, in 24 hours.

2 Energy10 minFree-to-Play base
4 Energy20 min+1 per recharge
6 Energy30 min+1.5 per recharge
12 Energy60 minInventory maximum
20 Energy100 minAdvanced capacity
32 Energy160 minAbsolute maximum

Three Energy cards

Extend or restore

The cards do not all do the same thing. The +2 and +5 cards permit temporary overflow in Expert; the Recharge card restores fuel.

PULSE plus 2 Energy cardExpert · one run

+2 Capacity

Allows two Energy beyond the normal daily capacity during the equipped run.

PULSE plus 5 Energy cardExpert · one run

+5 Capacity

Allows five Energy beyond the normal daily capacity during the equipped run.

PULSE Energy RefillUsed from the bag

Recharge +1

Returns one Energy to the active reserve when consumed.

Overflow is permission—not free Energy.

The +2 and +5 cards still draw fuel from the Expert Vault. Only one may be active, and its permission ends with that run.

Remember the system

One capacity.
Two reserves.

01

Energy controls counted time. One Energy powers five complete minutes.

02

Both Worlds refill on the same four slots. Standard refills its gauge; Expert reopens its spend limit, and the fuel comes from recycled shoes.

03

Capacity grows along two paths. Inventory contributes up to 12 Energy regardless of how many shoes you own; recycling history contributes up to 20.

04

UTC rules the clock. Refill slots at 00:00, 06:00, 12:00 and 18:00 UTC; the PACE cap and the streak reset at midnight UTC.